George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process — a dynamic way to engage learners and help educators assess learning.

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  • Kickstarting Collaboration With a Lockbox Challenge

    When teens work together to solve puzzles, they practice much-needed social skills—and engage more deeply with the content.
    286
  • Review Session Games That Work

    Game-based review sessions can increase student engagement—and are backed by learning science.
    Matt Kuykendall
    1k
  • 7 Teacher-Tested Financial Literacy Lessons That Pull Students In

    From credit score Jenga to the bean game, here’s a starter kit of simple financial literacy ideas to incorporate into everyday classes.
    373
  • 10 Free Financial Literacy Games for High School Students

    Students can use games to learn money management and financial decision-making.
    21.9k
  • 5 Vocabulary Games That Build Content Knowledge

    Engaging games support student understanding of subject-specific vocabulary and help ensure retention of content knowledge.
    2.1k
  • How to Use Gameplay to Enhance Classroom Learning

    Research shows that using games in teaching can help increase student participation, foster social and emotional learning, and motivate students to take risks.
    6.8k
  • A Stunning Educational Video Game Brings Students Inside Thoreau’s ‘Walden’

    High school students can explore core ideas like self-reliance and civil disobedience as they read ‘Walden’ and engage in the game.
    1.2k
  • Using Gamification to Increase Engagement During Hybrid Learning

    Games that take students on a quest can invigorate social studies and strengthen bonds among learners.
    3.8k
  • 3 Math Games You Can Use in Class Today

    These games for upper elementary and middle school students require little to no preparation and reinforce math facts.
    2k
  • Using Games to Help Improve Students’ Phonics Skills

    Young readers benefit from learning through play, and teachers can introduce familiar games to help support students’ literacy growth.
    943
  • A Guide to Teaching Writing With Minecraft

    Using the popular game in station rotation activities during distance learning is a way to bring an element of play and collaboration to writing assignments.
    3.1k
  • A Path to Improving Students’ Emotional Intelligence

    Teachers can merge social and emotional learning and student choice to guide students to better understand themselves.
    1.9k
  • Turning Math Into a Game

    Building a sense of play around math problems encourages students to engage and collaborate.
    4.4k
  • How to Bring Traditional Games to World Language Classes

    Play is a popular student engagement strategy, and traditional games boost world language learning via an authentic cultural experience.
    2k
  • A Tech Tool to Engage World Language Students

    Teachers can use Genially to create infographics, games, and more to boost students’ interest in world language classes.
    425

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George Lucas Educational Foundation

Edutopia is a free source of information, inspiration, and practical strategies for learning and teaching in preK-12 education. We are published by the George Lucas Educational Foundation, a nonprofit, nonpartisan organization.
Edutopia® and Lucas Education Research™ are trademarks or registered trademarks of the George Lucas Educational Foundation in the U.S. and other countries.